![ancient wars sparta mods ancient wars sparta mods](https://www.gry-online.pl/galeria/html/pliki/264317064.jpg)
Oh yeah and I'm thinking about making Altair into a recruitable unit.
#Ancient wars sparta mods Patch
mistake in campaign script) and unit/stratmap balancing (Cretan archers no longer overpowered against cavalry Seleucids begin with a diplomat for diplomacy)Īll in all a definite candidate for a patch release. Quashing off several campaign bugs (e.g.Thureophoroi-type units fight with spear animation.However rebels are definitely active now and if you let one of your generals go rebel you better kill him quick or he'll enlist a merry band of defectors to his cause over the next few turns. Active and "Swarming" Rebels - not as I originally envisaged as Rebels can't recruit Generals as mercenaries.However each campaign should begin with different unit deployments. HEGEMON Freeform Campaign - buildings will have to remain static from campaign to campaign as only one construction time is allowed.While I was waiting for Steam to finish loading so I could play a little Left 4 Dead I have managed to check off the following from the v1.55 features list: This way each campaign experience will be different, allowing for maximum replayability. Wrong choices by the player in this stage can result in the difference between victory or defeat in the campaign!Īfter 10 turns the player receives an event, "Unleash the Dogs of War", the AI factions have their normal AI functions restored, building and unit costs are restored to normal. In these first 10 turns each faction feverishly builds up their starting economies and armies. Buildings take 1 turn to build and all units are available regardless of barracks in the settlement with rapid replenishment rates. Every faction receives a large cash injection. AI factions are coded not to attack in these first 10 turns. Instead there is a 10-turn Setup phase at the start of the campaign. In the "Freeform" Campaign all factions start without armies or buildings. The HEGEMON "Freeform" Alternative Campaign is an experimental approach to resolve this issue using ideas drawn from RTS/FPS games. There is limited scope for AI factions to "evolve" over the timeline. Since the game is so short if you play with another faction you will generally end up fighting the same starting armies again and again. Being a small mod, there are problems with replayability. It is designed to be played in a few sittings and generally each faction (bar the Romans) can be destroyed in a couple of decisive battles and sieges. There are ~7 factions and ~50 map regions.
![ancient wars sparta mods ancient wars sparta mods](https://cdn.mos.cms.futurecdn.net/3852ebd2256df3cd508346e92ba29e18-480-80.jpg)
#Ancient wars sparta mods install
Install into your Stainless Steel directory.Requires Stainless Steel 6.1, found here:.Requires a Kingdoms Installation, the later the version the better.The most authentic, historical and beautiful depiction of the Classical world as seen in M2TW.11 playable factions: Rome, Carthage, Iberian Tribes, Macedon, the Seleucid Empire, Epirus, the Greek Cities, Tribes of Germania, Galatians, Dacia.In the hinterland barbarian confederations begin to form out of the willpower of charismatic German, Gallic, Scythian and Dacian chieftains. To the east the Hellenes are locked in strife, as Philip II of Macedon, Antiochos of the Seleucid Empire, the Kingdom of Epirus and the Greek Cities struggle over rocky Greece. It begins in the year 220BC at the beginning of the 2nd Punic War, that titanic clash between Rome and Carthage. Hegemon: Ancient Wars is a Classical-era submod for Stainless Steel 6.1. A Classical-era submod For Stainless Steel 6.1, M2TW: Kingdoms